Home > Produces > Produced stage: Battlefield

Produced stage: Battlefield

Well I told ya so here you go.                                                         DOWNLOAD ZIP

DOWNLOAD 7z (7zip)


I lol’d.

Categories: Produces
  1. fortyniner235
    03/22/2009 at 9:41 am

    I don’t get it…

  2. 03/22/2009 at 9:42 am

    because getting the Stage’s TGAs are difficult, I took the librety of doing it fro all’s sake.

  3. 03/22/2009 at 9:43 am

    Oh, and Welcome back Forty. 😉

  4. fireking220
    03/22/2009 at 9:43 am

    can u pease post the original pic of battlefeild because from afar it doesnt look like u donw anything.

  5. 03/22/2009 at 9:44 am

    I didn’t do anything, It’s just so that you can tell which stage you are getting.

  6. fireking220
    03/22/2009 at 9:56 am

    O hahahaha ok now I. F.E.E.L. S.T.U.P.I.D (Mother ftw :D) u should change the title cause im sure people will be confused by it.

  7. 03/22/2009 at 1:51 pm

    is that my NES Mario? lol

  8. injured2day
    03/22/2009 at 1:56 pm

    so let me get this straight…you’ll be exacting the TGA’s from stages and then post them here for editing purposes? cause if so can i request 2 stages? i need 1-2 mushroomy kingdom and green hill zone…i have a good idea for green hill zone and you can guess what i wanna do with mushroomy kingdom 1-2 x3;

  9. yoho97
    03/22/2009 at 7:42 pm

    So you found out how to get the tga’s from stages without the use of ASH, powermarshall?
    Well, I could upload all the tga’s of the stages if you guys want it.
    The big problem is the hexing part though. I have like 5 retextured stages that I can’t use because of hexing. Every time I hex a tpl file at the corresponding Tex0 address I always get a bigger bin.out file (and obviously a bigger .pac file too) than the original bin.out file with leads the stage to freeze ingame.

  10. 03/22/2009 at 8:09 pm

    Yeah thanks to Stickman. He made a program that does that!
    But “Producing” takes extremely long.

  11. fortyniner235
    03/24/2009 at 7:19 am

    Oh, cool. Ya, tried hacking this stage but couldn’t get eh tga’s so, awesome, this will be helpful! And I’ve never been gone, I’ve been here the whole time, just never commented. =D

  12. 03/24/2009 at 7:42 am

    @yoho, since you use ash, just edit the textures as normal, use ash step 2 to make the pac and pcs, and rename the pcs into 001.bin and stick it back into the stage. (unless you are already doing that then i dont know what to tell you)

    @fortyniner, expect more things to come. I sent like 5 or 6 more things to PM to release a while ago, so it is at his decision to give them away

    @injured2day, if you have the pac’s, can you send them to me? (either my email or a PM at SCHC)

  13. 03/24/2009 at 8:31 am

    stickman explains all!

  14. fortyniner235
    03/25/2009 at 7:15 am

    Listen, if it’s not too much trouble, could somebody e-mail me the pac of Wolf and Snake? When I try to extract them, it get’s an error…

  15. 03/25/2009 at 7:24 am

    does it matter if it is a default or not? I’ll send over two non defaults right now

    EDIT: Sent

  16. fortyniner235
    03/25/2009 at 9:30 am

    Thank you so much!

    I’m working on a machinima, and I really needed a wolf and snake pac, ’cause mine are being stupid, so thanks!

  17. Raph_the_Great
    03/27/2009 at 4:10 am

    Um….. I don’t see any difference.

  18. fortyniner235
    03/27/2009 at 5:05 am

    Could you guys do Corneria next?

  19. Power Marsahll
    03/27/2009 at 10:00 am


  20. fortyniner235
    03/28/2009 at 1:14 pm

    I just need it really soon for something.


  21. 04/01/2009 at 7:50 am

    Can you guys try to make a Melee Battlefield and somehow get the exact background from Melee?

  22. ramdance
    04/05/2009 at 6:35 pm

    file front is shutting down in a month.
    upload it somewhere better

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