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Archive for 04/14/2009

Important: About Stage TGA’s

04/14/2009 1 comment

Since we have been releasing the tga’s for the stages, I forgot to point out a few details about them, so I am here making this post.

    1. The numbers in front of the name of the texture folders do not mean anything. They are not the order in which you are supposed to hex them. If you want to know the right order, get the stage.pac file, use SSBExtract to get 001.bin, place 001.bin on lz77ex.exe to get 001.bin.out, then look at the last lines of it, and somewhere, you should see the names of the textures, which are in the correct order.
    2. Because of this, ASH can extract the tga’s, but cannot rehex them. If you don’t believe me, try it. The ultimate test is to unpack the tga’s with ASH, then without editing them, use ash to rehex them into a new 001.bin.out (at this point it would be renamed 001.pac so it can function with ASH). ASH will either give a massive sized pac file, or it will endlessly loop when adding a tpl. ASH won’t rehex it. Period.
    3. It seems now that the only way to get it to work is to hex it normally with the Syntax Error Guide which is availible for download somewhere around here. Even though it doesnt have a stages section (which is causing problems with most people that dont know how to do stages) the same thing applies for making the tpl’s and other things with a normal character edit.

Well, that is it for my rambling. Enjoy your day, and eventually, I will get a functional stage out there. Hopefully people will answer my posts…

Categories: Produces, Stickman