Home > 1 > small model editing tutorial v .25

small model editing tutorial v .25

guide v .25
1. download a model converter (mld0 to some supported format)(I use williamsconverter(.mld0 to .dae))
2. download a 3d models editor (autodesk 3ds if you can finish quickly, otherwise use some crappy freeware)(if you have autodesk, download collada plugin for it, installer for plugin is included with williamsconverter)
3. convert the model
4. delete model parts you do not need (I forgot how, its been 1 1/2 weeks since I last did this)
5. Create parts you want to add in as a new project.
6. copy/paste it in, drag it to where you want it
7. Save it.
8. Drag it on some wiisdk toolls (like I remember which ones, I was experimenting)just MAKE SURE TO BACKUP YOUR WORK B4 THIS
9. the moment of truth…Is your texture bigger, smaller, or the same size as the original? same/smaller= success…if smaller, its fine
Putting the model in:
1. Open the new .mld0 and your original .pac
2. search MLD0 in the .pac (case sensitive)
3. find the model you want to replace
4. Paste over it (this is why size matters)
5. if too small, fill the rest in with 00s
6. save it as anything you want…but if you are to overwrite something, back it up first.
7. if you havent noticed, this is JUST like adding palletes manually.
10. test it (mine succeeded 66.6666666…% of the time…2/3)
11. Find some way to make textures go on it…(it says you need the full version to do this on autodesk…don’t make my mistake and download the crack…you will regret it…………………)

Q. does this always work?
A. not always, 2 times/3 tries for me

Q. Can I have your models?
A. Not til I finish them

Q. What is a working link to the crack?
A. All links work…but the crack is a freaking virus

vesion history:
actually a partial record of what I tried

.2 added more stuff…released on powernation

.21 fixed 1 small thing

.25 Made inserting more detailed

also, if anyone gets makemodel to work on their first try, that person is awesome(it is in wiisdk)

v 1.0 will garuntee(yes it is spelled incorrectly) 100% working and will have modelash released with it.

Categories: 1
  1. purplecatgowoof
    04/25/2009 at 4:14 pm

    You got any pics 4 us?

  2. 04/25/2009 at 7:35 pm

    okay, I’ll try that when I have more patience

  3. 04/26/2009 at 1:56 am

    hmmm. pics… ok, I’ll upload in the brawl snapshot format… too bad I can’t install blender

    • 04/26/2009 at 1:59 am

      edit: after I’m done finishing up DR. Mario
      it war really simple… Destroy the hat, add that dr. headband thingy
      copy a coat from some random models, design the pills, and find a way to make the effect for his smash

      [\]Dr Mario’s coat
      [ ]Dr mario’s hat thingy (almost done)
      [\] Pills
      [ ]Smash and pill effects

  4. 04/26/2009 at 5:48 am

    effects? Is that possible? Will every Mario have pills? Will it even be on Mario? Am I annoying?

  5. 04/26/2009 at 7:32 am

    1.if I can’t add a whole new character, it will be on mario
    2. Maybe all will have pills
    3. there is an effect code made by i think phantom wings

  6. 04/27/2009 at 12:14 am

    Ah yes, I love that code. Good Luck with breaking the fourth wall of Brawl

  7. 04/27/2009 at 7:57 am

    I have a hard time believing this. Truly in the case of the 4th wall of Brawl, there needs to be pictures to prove the work that has been done. It takes 5 seconds of effort to hit printscreen, open paint, and save it for us.

    I’ll believe it when I see it.

  8. 04/27/2009 at 7:11 pm

    He wants to be offical. SOWD (BTW, your abbrev. helped me remember a scientific concept.) wants to show what truly can be done, unlike pharrox and his simple recolors. He wants to get it right. (plus 2/3 success instant does not make)

  9. 04/28/2009 at 9:21 am

    srsly, if someone could reverse the effect of a mld0 converter, it would save me hours from a really long converting process

  10. 04/29/2009 at 5:29 am

    No offense but that is the most shitty tutorial I have ever seen. You make a tutorial when you don’t even remember how to properly do it? No pictures to help, no details?

    You don’t seem to know how to do a proper tutorial then.

    Not even the smartest person could understand this. Not even you, the one who made this, could.

  11. 04/29/2009 at 7:28 am

    I have shitty explaining skills (because of this, I fail at a lot of stuff in school)
    also, I may stop working on this until pharrox finishes his model recreator (I think he is almost done) then I wouldn’t have to waste time dragging the file onto a program, dragging the new file on a program, see if it is the right size, inserting it, testing it, and trying to get textures onto it.

  12. 04/30/2009 at 12:24 pm

    Can you tell me (or..try to remember >.<) what program did you use to create your pac from your dae? I finished my model and wanted to test it.

  13. VILE
    04/30/2009 at 7:55 pm

    hmm probably fake, you seem to be saying stuff that would be extremely obvious for model hacking. But you did remind me of a thought i had a long time ago, searching the SDK, theres probably seomthing to compile models there.

  14. S.
    04/30/2009 at 8:08 pm

    If you can somehow complete Dr. Mario without pulling a faaking Rick Roll on all of us, I will rape you lovingly.

    05/02/2009 at 6:19 am


  16. 05/02/2009 at 10:59 am

    NOT YET!!!!I’ll recontinue working on it tomorrow…
    1st. This is on my free time
    2nd. My grades come first (otherwise I can’t go to the culmination stuff for 8th grade)
    3rd. I might not even go online until summer because of all the work…MIGHT
    4th. If I get TOO busy to work on the models, I’ll release the model in a .mld0 format.

    ok, I’ll update the guide a bit more now

  17. 05/09/2009 at 4:21 pm

    Yup, a list of excuses. The cherry on top for complete rick rollage. Thanks for yanking my chain – I’d like it back now.

  18. 05/11/2009 at 12:29 am

    lol, still just wait and see

    I am the furst to do this so I had to without a guide so it takes me a long time
    now I’m just waiting for someone at smashboards to finish the .dae to .mld0 converter

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